While Bethesda's Starfield didn't live up to the expectations, its biggest competitor, Star Citizen, isn't that far behind ...
Bethesda's Fallout Day Broadcast might hold more than just Fallout 76 announcements. Could Todd Howard surprise us with a ...
As the Starfield Shattered Space DLC approaches, Bethesda boss Todd Howard discussed the making of the sci-fi RPG in an interview with BAFTA, reflecting on how Starfield challenged the studio and ...
"The world of my solo indie game is ~5x the size of Skyrim," Purkeypile said in a tweet. "See that mountain there? You can go ...
Now, Bethesda’s Todd Howard has stepped in to make an official declaration about all this. Here’s Howard speaking to IGN about the timeline: “We’re careful about the timeline,” Howard said.
Bethesda Game Studios boss Todd Howard in an interview with BAFTA stated Bethesda games are "irresponsibly large" due to the team cutting very little content from their games. "My job on the games ...
That was unfortunately not evident when, in 2007, Todd Howard essentially gave Tactics, along with the 2004 ARPG Fallout: Brotherhood of Steel, the boot. "For our purposes," he said, "neither ...
Todd Howard, game director of Skyrim and Fallout 4, is speaking to the BBC ahead of the launch of his most ambitious project to date. Starfield is a sprawling space epic, giving players the ...
Bethesda's Todd Howard revealed that the Fallout TV show is better than the games in one key area – backstory. He was speaking after a screening of the first two episodes in London. Todd Howard ...
"It sucked," says Orman. "You don't want to be told that what you've done is non-canon. By the time he said that I had a lot of distance from this, so it wasn't heartbreaking or gut-wrenching—it ...
Former and longtime Bethesda developer Nate Purkeypile says his new "heavy metal open world horror game" is five times as big as Skyrim, and in doing so riffs on an iconic Todd Howard moment.