Diablo 4 players want Strongholds reworked, better rewarded, or skippable as old launch content starts feeling like seasonal ...
Diablo 4’s latest hotfix reins in Blood Lance, fixes Warlock chaos, and makes Ball Lightning work as a Core Skill.
Blizzard was building Lord of Hatred before Diablo 4 launched, and some of the game’s biggest fixes may have been expansion ...
Diablo 4 Nightmare Dungeons may finally be worth farming again thanks to War Plans, better rewards, bonus chests, and ...
Diablo 4 players say Vile Lunatics spawn too often, follow too far, and turn combat chaos into explosive irritation.
Diablo IV leaderboards are supposed to answer a simple question: who pushed the hardest, played the cleanest, and built the ...
Diablo 4 players say Grand Horadric Gems may require 25 million fragments, turning endgame gem crafting into a massive grind.
Diablo 4 players say Horadric Cube crafting and enchanting rely too much on RNG, turning endgame upgrades into a costly ...
Diablo 4 players say Sanctuary’s open world, bosses, and events feel underused compared with dungeon and Pit farming.
Diablo IV has been enjoying a rare and slightly suspicious thing lately: momentum. Lord of Hatred has made Sanctuary busier, ...
Diablo IV has a very funny balance problem right now, assuming your idea of comedy involves some classes stacking Resolve ...
Diablo 4 players say Mythic Charms are so rare they feel almost streamer-only, raising fresh loot transparency questions.
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