I put out a call on social media and through various PR contacts for QA professionals to share their most ridiculous game ...
A highly modular, loosely coupled soulslike game template/asset pack for the Godot Engine. It's driven heavily using signals and loose code, and the tree uses an animation library to drive it's ...
Automatically applies the correct settings to animations imported from Mixamo for usage with Synty models - libklein/Unity-Synty-Mixamo-Importer ...
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