Blizzard was building Lord of Hatred before Diablo 4 launched, and some of the game’s biggest fixes may have been expansion ...
Diablo 4’s latest hotfix reins in Blood Lance, fixes Warlock chaos, and makes Ball Lightning work as a Core Skill.
Diablo 4 players want Strongholds reworked, better rewarded, or skippable as old launch content starts feeling like seasonal ...
Diablo 4 Nightmare Dungeons may finally be worth farming again thanks to War Plans, better rewards, bonus chests, and ...
Diablo 4 players say Vile Lunatics spawn too often, follow too far, and turn combat chaos into explosive irritation.
Diablo IV leaderboards are supposed to answer a simple question: who pushed the hardest, played the cleanest, and built the ...
Diablo 4 players say Grand Horadric Gems may require 25 million fragments, turning endgame gem crafting into a massive grind.
Diablo 4 players say Horadric Cube crafting and enchanting rely too much on RNG, turning endgame upgrades into a costly ...
Diablo 4 players say Sanctuary’s open world, bosses, and events feel underused compared with dungeon and Pit farming.
Diablo IV has been enjoying a rare and slightly suspicious thing lately: momentum. Lord of Hatred has made Sanctuary busier, ...
Diablo IV has a very funny balance problem right now, assuming your idea of comedy involves some classes stacking Resolve ...
Diablo 4 players say Mythic Charms are so rare they feel almost streamer-only, raising fresh loot transparency questions.