Social engagement: Playing an analog game typically brings students together. Initial student interactions are functional: ...
Game-based learning may take various forms—purposeful play in the classroom, game-like approaches to curriculum design, even school-sponsored esports competitions. Whatever it looks like on the ...
On average, about 25 percent of children in the early grades struggle with reading. These students are often reluctant readers because they find the process complicated, and they lack confidence in ...
As technology continues to evolve at record-breaking speeds, it’s getting harder for students to keep up with the digital skills required in today’s job market. Despite using digital tools daily, many ...
The Asian Center of International Studies, the College of Arts and Letters, the Department of Media and Information and Michigan State University Libraries collaborated to host the Video Games for ...
A little over 50 years ago, a student teacher in Minneapolis hit upon a novel idea to engage his eighth grade American history class in a unit on westward expansion. Don Rawitsch, with the help of two ...
The education sector is facing many challenges, from stretched budgets to major staffing issues. In addition, post-pandemic, engagement levels are still in recovery, while children’s interest in STEM ...
Rapid technological change is impacting aspects of how learners currently engage with global sustainability challenges; for ...