At Summer Game Fest, I got to play (and get schooled by) the man who turned Cloud, Sephiroth, Aerith, Terra, Yuna and others into Magic cards. David Lumb is a senior reporter covering mobile and ...
It's rare to see a Magic: the Gathering mechanic with a downside in 2026, making the Blight mechanic from Lorwyn Eclipsed ...
While many a Magic: The Gathering player have found themselves exhausted by the sheer rapidity with which the game continues to release new products, head designer Mark Rosewater says that the ...
Chris is a writer with an academic background in Creative Technology and Games Design. This experience has allowed him to look at games through a critical lens, analyzing what makes for good design.
Nick is a freelance writer from Chicago, IL, with a BA in Creative Writing from the University of Illinois at Urbana-Champaign. His lifelong belief in the artistic power of video games led him to ...
With each collaborative expansion for Magic: The Gathering, the game gets new and interesting cards from third-party universes that bring new gameplay opportunities on the backs of new cards. They ...
Magic: The Gathering is having an even bigger moment than usual this year, thanks to a lot of attention around its splashy crossovers and its rapid rollout of sets. But with that attention, there’s ...
As I sit across from Gavin Verhey, principal Magic: The Gathering game designer and set design lead for Final Fantasy, I'm daunted by the task of playing someone who literally oversaw the development ...
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