The allure, the absolute gravitational draw of Square-Enix RPGs is undeniable, even if they have nothing to do with actually developing the game. That's where Infinite Undiscovery comes into play.
That title. I mean, really. Are they even trying to make sense, or do Japanese RPG developers just shove random English words together these days and hope for the best? Will next year see the release ...
Official confirmation of Dragon Quest IV-VI isn't the only news from Square Enix today. Infinite Undiscovery, the Tri-Ace developed RPG for the Xbox 360, will be getting a simultaneous release on ...
Editor’s Note: I have to admit I’m not a huge fan of the JRPG genre myself, but Sarah’s point about the Catch-22 developers face, especially when creating new IPs, is interesting. – Demian Now is not ...
Late last Friday, Square Enix revealed the box art for Infinite Undiscovery and in the top right hand corner there is a Live mark. The logo is not an Xbox Live stamp, which means Infinite Undiscovery ...
Mention Square-Enix and RPG in the same breath and gaming geeks begin to salivate in a Pavlovian response. Xbox 360 gamers have two Square-Enix games to look forward to this year: Infinite Undiscovery ...
Xbox Live chief John Schappert talks about Microsoft's Japan strategy; prequel expansion to Bungie's shooter due Fall 2009; avatar-based XBL relaunch coming next month; Tekken 6 confirmed for 360; ...
You only ever have direct control of Capell, and the closest he comes to magical abilities is his flute, which can play tunes with different effects. If you want to utilise other attacks, you need to ...
Role-playing games strike a tricky balance between gameplay and narrative that is easy to take for granted when everything goes together correctly. Infinite Undiscovery is sadly an example of how ...
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Infinite Undiscovery? It's a cool name for a game, no doubt, but it also just about sums up our meeting with its creator, Yoshiharu Gotanda, CEO of the developer tri-Ace. With a Microsoft PR rep ...
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