Hi this is my previous Learning OpenGL devlog that I am now posting here on this website! Theres probably numerous innaccuracies but hey, its a start. The series is already finished so I will continue ...
OpenGL is a well-known standard for generating 3-D as well as 2-D graphics that is extremely powerful and has many capabilities. OpenGL is defined and released by the OpenGL Architecture Review Board ...
Today, i'm going to show you how to write a simple memory manager for managing OpenGL mesh data. The OpenGL requirements for this are relatively simple, and you'll need the following: -The byte size ...
I'm a n00b with OpenGL (using MSVC, not that it matters), but here's a simple question: If I want to make a model that's just two connected but noncoplanar triangles (imagine a square but bent along ...