Jessie Woolley-Wilson, president and CEO of education technology company DreamBox, did not originally plan on working in education. After receiving her MBA from Harvard, in 1990, she headed straight ...
Among the things that South Korea takes seriously: gaming (which The New York Times recently dubbed a “national pastime”) and education, where the after-school tutoring is an estimated $17 billion ...
LOS ANGELES--(BUSINESS WIRE)--Age of Learning, a leading education technology innovator and creator of the popular online learning program ABCmouse, today announced the launch of My Math Academy, a ...
Istation, provider of digital reading instruction and assessment tools, is expanding to personalized math resources with the introduction of Istation Math. "Built on the same research-based model as ...
MATH WITH A SIDE OF EQ: The brave folks from SMARTeacher recently appeared on Dragon's Den, the Canadian equivalent of popular VC-reality show, Shark Tank, to raise cash for their RPG-style math game, ...
Adaptive, game-like approach helps personalize learning At TCEA 2014, ed-tech startup KnowRe formally launched its adaptive math curriculum for middle and high school students, which has been piloted ...
Recognition that “games can provide challenging experiences that incorporate effective learning principles and sustained engagement,” led Dr. Kristy Goodwin of Macquarie University to study what she ...