In modern projects, to produce a nice looking scene the engine will render thousands of different objects: characters, buildings, landscape, effects and more. Of course, there are several ways to ...
Serving tech enthusiasts for over 25 years. TechSpot means tech analysis and advice you can trust. In a press release issued yesterday, The Khronos Group announced that they will soon be taking ...
With Blender 5.0 having nice Vulkan API support that's now grown mature, Blender developers are contemplating on potentially removing OpenGL support in Blender 6.0. No decision has been made yet but ...
While Apple's annual Worldwide Developers Conference brought cheers on Monday, many game developers grew uneasy after the company announced that OpenGL, a longtime tool and open standard, will "no ...
Starting with the new specification, OpenGL ES 3.2 aims to bring another step forward in mobile graphics capabilities and quality by absorbing Google’s Android Extension Pack (AEP) functionality into ...
Pixel 11's move to ANGLE can cause significant gaming stutters, with testing revealing frame-time spikes in games and ...
Intel demonstrated the capabilities of the Vulkan API at the recent SIGGRAPH 2015 event. This weekend it made a video available featuring its Stardust graphics demo running on a Windows machine ...
AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...
After missing their goal of releasing the initial Vulkan API specifications by the end of 2015, the Khronos group has now completed the 1.0 release of the API. By now most of our readers are also ...
At long last, an unbiased (we hope) overview of the two APIs, to help you make the decision about which to use. Leadwerks Game Engine 5 is an all-new version that makes game development easier than ...
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